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UT3 Map

"Factoria"

Factoria

Unreal Tournament 3 - Map

Factoria is an Unreal Tournament 3 map created for a 2nd year Level Design exercise.

The goal was to design a 4v4 capture the flag map that allows 3 playstyles (short, mid, and long range).

This is a symmetric map which is based on the jump and the wall-ride mechanics, in one word : "The Mobility".

You'll see through this page the different iterations I made on the map to go from the concept / pappermap to the final map...

FactoriaTopMap.png

First draft : Papermap

LD_UT_Simple.png

The main intention on this pappermap was to create 3 types of areas :

  • One at the middle for the long-range playstyle

  • Two next to the middle for the mid-range playstyle

  • Two on the sides for the short-range playstyle

LD_UT_Ranges.png
LD_UT_JumpsIndicator.png

To make the wall-ride and the jump mechanics interesting for the players, I designed high platforms that allows them to go faster from one point to another by using these mechanics.

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I also put interesting items & weapons on the high-grounds to encourage the players to play on them.

First Build

LD1.png

Problems

After few playtests, I listed several problems :

  • The map was too big
  • Too much long-range
  • Useless areas
  • Not interesting wall-rides
LD2.png

Rework

To solve the previous problems, I firstly re-sized the map and remove the floor at the middle to create holes.

FactoriaTopView.png

I also put better items on the walls (like shields) to make the wall-rides more interesting, but more challenging due to the holes.

LD4.png

Finally, I created tunnels that allows the players to play short-range and go from their sides to the center of the map without being spotted by snipers.

LD5.png
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