Overwatch - Concept Map
Shanghai is an Overwatch concept map created on Unreal Engine 4. I designed this map in less than 3 months during my free time.
This is an Hybrid map : 1 point to attack or defend & a payload to escort or stop through 2 other parts of the map.
For 6v6 players (2 teams : Attackers & Defenders ).
Overwatch doesn't have any level editor, that's why I call this map a "Concept Map".
I have no way to test it for the moment, but I tried to design this map to fit with all the rules and the characters of the game.
First draft :
Papermap
Zone - 1
Different heights :
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Give an advantage to the attackers after their Spawn
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Give an advantage to the defenders near the Point
Cut lines of sight :
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Use pannels to block the view
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Prevent the flankers to be spotted too easily
Choke Point :
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Create a fight area
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Create a good spot to defend next to the point
Zone - 2
Big Door :
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Open to let the payload pass, then close itself
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Separate the first & the second zone
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Cut a huge line of sight
Flank Routes :
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Allow flankers to go behind the enemy team without being too exposed
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Allow players to find Health-Packs
Heights & Second Choke :
- Players can fight to own the bridge (giving a huge advantage)
- Second Choke point to create another area of tension
Zone - 3
Shortcut :
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Allow defenders who respawn to reach quickly the second zone
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Let the players flank behind the other team easily
Heights :
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Give an advantage to the defenders on the last part of the map
Bridge & Choke :
- Staying on the bridge offer a good line of sight on both side
- Interesting choke point before the end of the map